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| The game's beautifully rendered locations are filled with small details, such as flying birds and flowing water. |
| The makers boast 2,000 existing quests with more being added, many of them noncombat in nature. |
The game looks magnificent. There's plenty of detail and variety to the landscapes and interiors, and the artwork has a refreshingly playful style. There's not a lot of variety in the character creation process, but with all the skills and proficiencies to combine in the game, World of Warcraft focuses its customisation not on the appearance of your character but rather on the character of your character. The game lets you adopt any two trade skills, regardless of character race or class, and combine those skills in useful ways. If you choose skinning and leatherworking, for example, you can fashion bags from the carcasses of monsters you defeat, which will allow you to carry even more inventory items.
Expanded Commerce
You can sell the items you make, find, and loot through a variety of outlets. Like any role-playing game, World of Warcraft
has merchants who will buy your cast-off items for fixed prices, but
you can also sell to other players at your own price through in-game
chat or by leaving it with one of the auction houses located across the
map. This virtual free market is a game within the game, like Monopoly
somehow inserted into the middle of Chess. You can even send items
C.O.D. to other players via the game's mail system.
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| The game's Quest Log keeps track of up to 20 quests at a time. |
A Level Playing Field
There's also a built-in handicap for casual players where your
character enters a rest state when you log off from the game. The longer
you're logged off (up to a week), the bigger the experience bonus
you'll get when you return to battle. An enemy tagging feature -- the
player who lands the first attack on an enemy claims the loot for
himself or his party -- prevents onlookers from swooping in and
pilfering items from a monster that you brought down. That resolves a
common complaint of other titles.
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| Icons and pop-ups help put complex controls easily within reach. |
All of this makes for a very complicated game, but the well-designed interface puts all the game's elements into icons either visible framing the action or within a simple keystroke. The enemy's artificial intelligence is quite strong too: Monsters will join nearby fights to aid their comrades, switch targets strategically mid-battle, and ambush players. The map system fills in details on places you've visited, so you always know where you are and where you've been.
Overall, World of Warcraft is a game that's easy to learn, challenging to master, beautiful to watch, and tons of fun to play. --Porter B. Hall
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