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Diablo III: Reaper of Souls EU Digital Download

Diablo III: Reaper of Souls EU Digital Download
Game details


- Action
- RPG (Role Playing Game)


- Mac OSX
- Windows 7
- Windows 8
- Windows Vista
- Windows XP

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- Multi-player

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- Blizzard


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Diablo III: Reaper of Souls EU Digital Download 51
plus (51 reviews)  



Diablo III: Reaper of Souls is an upcoming and expanded bundle for Diablo III—an exhilarating the action role-playing video game. Its versions of PC and Mac will be released on 25 March, 2014.




Death Can Not Be Escaped

Within the Black Soulstone, the Prime Evil wraths with its spirit shattered for revenge and liberation. Before the artifact is sealed away eternally, Angel of Death – Malthael evinces in the mortal realms with a new terrifying intention: to take away the Black Soulstone and capture its dark power to his self-control.


Fight Fearlessly as the Crusader

Exert the power of the Crusader along the opaque armor, glossy arms, grave damage, and indestructible new hero of the mortal realms.


Take Act V by Storm

From the ancient walls of the Pandemonium Fortress to the rambling streets of Westmarch, fight with a multitude of new lethal enemies with end-to-end of the all-new Act V of the Diablo III storyline.


Ascend to New Height of Power

Acquiring great and unrefined new powers and demon-slaying skills along the way—advance your hero in the course with more levels of superiority.


Overpower New Gameplay Modes

With the new Adventure Mode– you can move to every waypoint in any Act. It also initiates two new game features--Bounties and Nephalem Rifts with limitless replay value.


Explore Great New Treasures

A reinforced loot system advances your Diablo III familiarity with targeted “smart drops,” and enhanced legendary items, and enlarging powers of the Mystic.


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Diablo III was a disappointment. Although the combat was solid, the art design was great, and the abilities were spectacular, the game was scuppered by some highly questionable design choices.

The most damaging to player enjoyment was the inclusion of the auction house. This allowed players to sell their discovered items for not only in-game gold, but also real money. Rather than enhancing the addiction behind finding rare equipment, it just introduced a constant sense of frustration.

v1Slaying an end-of-chapter boss would often result in a fountain of useless items, rather than awarding a unique new weapon or piece of equipment. This encouraged use of the auction house over actually earning loot by playing the game, crippling the Diablo experience.

Now, almost two years later, Blizzard have released the Reaper of Souls expansion. With it comes the removal of the auction house, a loot system rework, and a chance for Diablo III to prove itself as a worthy entry in the franchise.

It's important to note that the patch bringing in the loot rework and auction house removal is completely free to those with the base game. Because of this, I'll be taking a look at whether the expansion is worth the purchase on its own merits.

The most immediately obvious additions included in Reaper of Souls includes a brand new class and a fifth act that continues Diablo III's story.

When I first heard about the Crusader, I wasn't particularly enthused by Blizzard's decision to go with what appeared to be another slow, tanky melee class. Therefore, I was pleasantly surprised when the Crusader emerged to be my new favourite class.

Proficient in both ranged and melee combat, the Crusader offers a lot of variety and choice in gameplay. Even at low levels, he feels powerful, able to wield two-handed weapons with just one hand, while smiting enemies with lightning bolts.


The Crusader also has a nice freedom of movement that further separates him from the Barbarian class. One of his most visually impressive abilities sees him riding a burning horse, allowing him to quickly escape battle, or trample enemies for area-of-effect damage.

v2The other classes have also been expanded upon, with the level cap being raised from 60 to 70. Of course, Blizzard are all about rewarding players at every turn, so every level up grants something new. Each class has a new skill and modifiable glyphs, a few new passives, and a new slot that allows for a fourth passive ability.

The fifth act in the story is another step in the right direction. The eleven zones offer some of the most impressive environments of the entire game. Again, variety is a big focus in the expansion, with each zone offering a multitude of side-quests and random events. The fifth act is by far the most replayable of all the acts, and also the biggest throwback to the darker visual style of Diablo I and II.

Primarily taking place in and around the doomed city of Westmarch, this act introduces the 'Angel of Death', Malthael, as a new antagonist. Other than looking pretty creepy, Mr. Reaper of Souls is a rubbish villain. Other than an impressive opening cinematic, Malthael just isn't very threatening. He occasionally pops up to growl at you throughout the act, but just isn't enough of a constant presence to be a truly effective villain.

The Crusader class and new act are both great additions. However, while they're highly polished, they don't address the core problems that Diablo III had.

Adventure Mode is where the real meat of the expansion comes in. This mode lets you battle through any of the five acts, and take on bounties. These are randomised missions that reward you for completing certain events, such as taking out a mini-boss or slay a set amount of enemies.


For completing bounties, players are rewarded with equipment, gems, crafting materials and Rift Keystone Fragments. These fragments are required in order to open the Nephalem Rifts, a series of randomly generated regions and encounters. Completing a Rift is possibly the best way to earn rare and powerful loot, with the randomised runs ensuring that each Rift is a fresh experience.


It's in this that Blizzard have finally given players a proper reason to jump on Diablo III's endless gear treadmill. Adventure Mode is now a vital part of the Diablo III experience, to the extent that it seems incredible that it wasn't a feature from the beginning.

There's a few other bits and pieces that also improve the experience. The Mystic is a new NPC, that allows players to re-roll one of the stats on an item. She can also transmogrify pieces of equipment to give them the appearance of something else.

All of these changes and additions amount to something that improves Diablo III in almost every way. The loot rework means that you feel properly rewarded for your achievements, the new act is a great piece of design, and the Adventure Mode offers potentially unlimited replayability.

Not every issue in the original has been properly addressed though. Annoyingly, the game still isn't playable offline, and it's unlikely Blizzard will ever implement it. While I never came across any problems with lag or server issues, it's still irritating to require an internet connection at all times.

If you really hated the gameplay of Diablo III, then Reaper of Souls probably won't change your mind. However, if like me you just wanted a proper endgame to work towards, and a loot system that isn't ruined by the real money auction house, then this expansion is the answer you've been looking for. Reaper of Souls manages to clear up the sea of issues that held back Diablo III, letting it become the great game it always should've been from the start.


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  • OS: Windows XP/Vista/7

  • Processor: Intel Pentium D @ 2.8 GHz / AMD Athlon 64 X2 4800+

  • Memory: 1.5 Gb

  • Hard Drive: 12 Gb free

  • Video Memory: 256 Mb

  • Video Card: nVidia GeForce 7800 / ATI Radeon X1950

  • Sound Card: DirectX Compatible

  • Network: Broadband Internet Connection

  • DirectX: 9.0c


  • OS: Windows Vista/7

  • Processor: Intel Core 2 Duo @ 2.6 GHz / AMD Athlon 64 X2 5600+

  • Memory: 2 Gb

  • Hard Drive: 12 Gb free

  • Video Memory: 896 Mb

  • Video Card: nVidia GeForce GTX 260 / ATI Radeon HD 4870

  • Sound Card: DirectX Compatible

  • Network: Broadband Internet Connection

  • DirectX: 9.0c